MAH JONGG FEVER, INC.™ RULES

set of mah jongg tiles
four people playing american mah jongg

POSITION MOVEMENTS

EAST – Remains at their table for the entire tournament.
WEST – Moves UP TWO tables after each round.
NORTH – Moves UP ONE table after each round.
SOUTH – Moves DOWN ONE table after each round.

RULES

  1. NO PICKING AHEAD – The next tile in play should not be removed from the wall until the previous player has discarded. Once you pick up or move the next tile in play you can no longer call the previous discard. 
  2. A tile cannot be called for an exposure or Mah Jongg once it is covered by the next player in turn, either by racking or discarding a tile. 
  3. A tile is played when it is either placed on the table or announced and not yet discarded, a player may not change their mind 
  4. (A) If a player calls a tile but does not pick up or move the tile, they may decide not to take it. Once the tile is moved or picked up or you expose your tiles you must take the discard or hand will be declared dead.
    (B) If MJ is declared and no tiles are exposed all four players continue to play. If any part of hand is exposed, and it is in error player is dead and play continues. 
  5. When a call is made, an exposure may be changed by the caller as to number of tiles exposed, until caller has discarded. Called tile must be used if picked up by caller. Once caller discards no changes may be made. 
  6. You must initiate your turn by picking your tile before any jokers can be exchanged or you will be declared dead. 
  7. Game begins when designated East discards their 14th tile, if any hand has too few or too many tiles before this point, the hands will be thrown in and the game restarted. However, if someone else besides East throws the first tile, the person takes back the tile, then East proceeds to throw out the first tile and the game officially begins.
  8. Game ends with discard of last tile, at this time a hand can no longer be declared dead. 
  9. If you pick the wrong tile or from the wrong end of the wall your hand will be declared dead. 
  10. When Mah Jongg or exposure is declared by calling a discarded tile, the tile cannot be placed in your hand. Either place the called tile on rack and add tiles from your hand or place hand on rack add the called tile to it. 
  11. When exchanging a joker from another player’s rack, you must ask before taking. This is to prevent the player from going dead, if you place the tile on the table, and they now realize they do not have 13 tiles.

PENALTIES

  1. A miscalled tile wanted for exposure cannot be claimed until correctly named – MINUS 10 POINT PENALTY TO MIS-CALLER if tiles is wanted for an exposure. If miscalled tile is actual tile wanted for Mah Jongg – MINUS 25 POINT PENALTY TO MIS-CALLER, Mah Jongg receives points for hand. If miscalled tile is not actual Mah Jongg tile, then– MINUS 25 POINT PENALTY TO MIS-CALLER plus 10 POINTS TO REMAINING THREE PLAYERS AND GAME ENDS. 
  2. No penalty to player throwing into 0 or 1 exposure. 
  3. MINUS 10 POINTS TO PLAYER THROWING MJ TO 2 EXPOSURES. 
  4. MINUS 25 POINTS TO PLAYER THROWING MJ TO: 3 EXPOSURES, 2 EXPOSURES OF A QUINT HAND. 
  5. MINUS 10 POINTS FOR LOOKING AT TILE WHEN STEALING DURING EITHER CHARLESTON
  6. MINUS 10 POINTS FOR NOT ANNOUNCING WHEN CALLING A TILE.

SCORING

  1. The player who makes MJ will sign the score sheet after each game. West will sign for East and all wall games. Each player is responsible for checking that score was given to their correct player number. 
  2. All hands scored as designated on Official Mah Jongg card. 
  3. Additional 10 Points if player picks own MJ. 
  4. Additional 10 Points for all hands made without a joker. 
  5. Score 10 points for a wall game. Any DEAD hand scores 0 (zero). 
  6. MAH JONGG IN ERROR – PLAYERS SHOULD NOT THROW IN OR EXPOSE HAND UNTIL MJ IS VERIFIED. If MJ is declared in error and all players have exposed hands – error and all other players score 0 (zero) points. If only one player does not expose hand, that player scores 10 points and all others score 0 (zero). If two hands are intact, play continues. 
  7. If a question arises during play, DIRECTORS ruling is final.
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